Project Creativity Time and Challenge Board in Informal Education: Opportunities and Impact on Child Development
DOI:
https://doi.org/10.58988/jab.v6i1.822Keywords:
Challenge Board, Child Development, Project Creativity TimeAbstract
This study explores the implementation of Project Creativity Time and Challenge Boards at Bimba Bintang Junior and examines the opportunities and impacts on early childhood development. Using a qualitative descriptive approach, data were collected through observation, interviews, and documentation to understand how these learning strategies are applied in daily activities. The data analysis technique uses the Miles and Huberman model, which includes data reduction, data display, and conclusion. The findings indicate that Project Creativity Learning Time aligns with the principles of Project-Based Learning (PjBL), which encourages children to learn through meaningful, exploratory, and problem-solving-oriented project activities. Project Creativity Time enhances creativity, cognitive abilities, language development, motor skills, and social-emotional competencies through hands-on and collaborative projects, while the Challenge Board strengthens motivation, self-regulation, social-emotional, and learning attitudes through structured challenges and gamification elements. The novelty of this study lies in the integration of Project Creativity Time and the Challenge Board as a contextual pedagogical strategy tailored to the developmental characteristics of early childhood in informal educational institution. Pedagogically, these findings imply the strengthening of more flexible, participatory, and child-centered learning designs while also making a tangible contribution to the development of innovative and sustainable early childhood education practices.
References
Abdellah, I., Elfeky, A., Alharbi, S., Sultan, E., & Ahmed, A. (2022). The Effect Of Project-Based Learning In Enhancing Creativity And Skills Of Arts Among Kindergarten Student Teachers. 6, 2182–2191.
Abdussamad, Z. (2021). Metode Penelitian Kualitatif. CV. Syakir Media Press.
Afriani, N. A., Syamsuardi, Intisari, Amri, N. A., & Hasbur, H. S. (2025). The Effect of the Project-Based Learning Model on Creativity Achievements in Early Childhood. Jurnal Pendidikan Anak Usia Dini Undiksha, 13(1), 39–47. https://doi.org/10.23887/paud.v13i1.87325
Aisyah, E. N., Utamimah, S., & Baharun, H. (2025). Implementing Project-Based Learning with Loose Parts in Early Childhood Education: A Qualitative Descriptive Study. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 10(1), 71–84. https://doi.org/10.14421/jga.2025.101-06
Al Jihan, L. M. (2025). Interview [Personal communication].
Ambarwati, S., Yulianti, D., Perdana, R., Sutiarso, S., & Nurwahidin, M. (2024). Development of Learner Worksheets Based on PjBL Model to Increase Creativity on Material Changes in the Form of Objects. IJORER : International Journal of Recent Educational Research, 5(5), 1148–1162. https://doi.org/10.46245/ijorer.v5i5.677
Andriani, D., & Rakimahwati, R. (2023). Pengembangan Kreativitas Anak Usia Dini Menggunakan Media Berbasis Alam. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(2), 1910–1922. https://doi.org/10.31004/obsesi.v7i2.4243
Arin, A. M., & Akbar, S. (2023). Character Education in Shaping a Disciplined and Noble Generation: A Study of Children Aged 4-6 Years at RA Perwanida Brawijaya. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 8(2), 59–68. https://doi.org/10.14421/jga.2023.82-01
Aturan Main Challenge Board. (2025). https://drive.google.com/file/u/2/d/1brgssZHLxkw9X-9K8sAcM8Gamo8Pz8a1/view?usp=sharing&usp=embed_facebook
Barua, A. M., & Bharali, S. S. (2023). Gamification and its challenges in e-learning: A case study of computer science learners in KKHSOU. Asian Association of Open Universities Journal, 18(3), 233–245. https://doi.org/10.1108/AAOUJ-01-2023-0001
Bimba Bintang Junior. (2025). Bimba Bintang Junior. https://bintangjunior.id/
Bimba Bintang Junior Pusat ex Rainbow Kids. (2025a). [Mitra]—Ice Breaking Tutorial. YouTube. http://www.youtube.com/playlist?list=PLsHwWZK_rlgyCGyyB80lKanbIV6YZroqf
Bimba Bintang Junior Pusat ex Rainbow Kids (Director). (2025b, November 26). Project Desember Creativity Time Dan Challenge Board Bimba Bintang Junior [Video recording]. https://www.youtube.com/watch?v=0OnHOZ9arn0
Coelho, F., Rando, B., Aparício, D., Pontífice-Sousa, P., Gonçalves, D., & Abreu, A. M. (2025). The impact of educational gamification on cognition, emotions, and motivation: A randomized controlled trial. Journal of Computers in Education. https://doi.org/10.1007/s40692-025-00366-x
Faashichah, I. (2025). Interview [Personal communication].
Fatiya, & Hayati, N. (2025). The Effectiveness of Project-Based Learning on Early Childhood Problem-Solving Skills: An Experimental Study. International Journal of Education and Teaching Zone, 4(2), 208–222. https://doi.org/10.57092/ijetz.v4i2.397
Fuchs, K. (2023). Challenges with Gamification in Higher Education: A Narrative Review with Implications for Educators and Policymakers. International Journal of Changes in Education, 1. https://doi.org/10.47852/bonviewIJCE32021604
Haq, A. L. A., Purnanto, A. W., & Fitriyatinur, Q. (2025). Knowledge transformation through board games for fostering perseverance character at TPQ Baitul Khoir Jetakan. Community Empowerment, 10(5), 1143–1152. https://doi.org/10.31603/ce.12579
Hastuti, Ambiyar, Jalinus, N., Syahril, & Syah, N. (2023). Project-Based Learning to Enhance Creativity and Learning Outcomes. 67–73. https://doi.org/10.2991/978-2-38476-050-3_8
Julaeha, S. (2025). The Effectiveness Of Project-Based Learning In Enhancing Creativity In Phase B Students At SDN Pekayon 11 Pagi. Journal of Higher Education and Academic Advancement, 2(9), 421–431. https://doi.org/10.61796/ejheaa.v2i9.1383
Keijser, X., Toonen, H., Mayer, I., & van Tatenhove, J. P. M. (2025). Gaming Across Boundaries: The MSP challenge as boundary object for learning in maritime spatial planning communities. Ocean & Coastal Management, 264, 107590. https://doi.org/10.1016/j.ocecoaman.2025.107590
Kuswanto, C. W., Hadiati, E., & Marningsih, R. (2023). Challenge Board: Sebuah Permainan untuk Mengembangkan Motorik Kasar Anak Usia Dini. Pratama Widya: Jurnal Pendidikan Anak Usia Dini, 8(2), 210–217. https://doi.org/10.25078/pw.v8i2.3040
Kwon, H., & Lee, Y. (2025). A meta-analysis of STEM project-based learning on creativity. STEM Education, 5(2), 275–290. https://doi.org/10.3934/steme.2025014
Lailatul Inayah, A. (2025). Interview [Personal communication].
Laporan Perkembangan Anak Didik Bimba Bintang Junior. (2025).
Lesyani, Z., Budiyarti, E., & Priyanti, N. (2024). Implementation of Project-Based Learning Model in Stimulating Language Development of Early Childhood. Journal of Childhood Development, 4(2), 405–418. https://doi.org/10.25217/jcd.v4i2.4692
Mardliyah, A. (2025). Interview [Personal communication].
Merliana, N. P. E., Widyantara, I. M. O., Wirastuti, N. M. A. E. D., Saputra, K. O., & Setyohadi, D. B. (2025). Gamification Project-Based E-learning in Character Education: A Study in Senior High School. JOIV : International Journal on Informatics Visualization, 9(5), 2240–2250. https://doi.org/10.62527/joiv.9.5.4033
Miles, M. B. (2014). Analisis data kualitatif: Buku sumber tentang metode-metode baru. Universitas Indonesia Library; UI-Press. https://lib.ui.ac.id
Nautiyal, V. V., Silverio, S. A., & Salvador, E. E. P. (2024). Let’s get on-board: A practical framework for designing and implementing educational board games in K-12 classrooms. Frontiers in Education, 9. https://doi.org/10.3389/feduc.2024.1420515
Ningsih, A. (2025). Interview [Personal communication].
Nisa, Z. (2025). Interview [Personal communication].
Permatasari, G., Putri, E., Lailatul, A., Andriani, D., & Yuniar, D. P. (2025). The Implementation of Nature-Based Learning to Foster Creativity and Independence in Early Childhood. Nak-Kanak: Journal of Child Research, 2(2), 71–80. https://doi.org/10.21107/njcr.v2i2.148
Purwaningtyas, F. (2025). Interview [Personal communication].
Qomariyah, S. S., Hidayatullah, H., & Krisnahadi, T. (2024). Project Based Learning Toward Students’ Creativity In Speaking Performance. Journal Transformation of Mandalika, e-ISSN: 2745-5882, p-ISSN: 2962-2956, 5(11), 409–415. https://doi.org/10.36312/jtm.v5i11.2414
Ridlo, U. (2023). Metode Penelitian Studi Kasus: Teori dan Praktik. Publica Indonesia Utama.
Sadaruddin, Syamsuardi, Hasmawaty, & Usman. (2025). Planning, Implementation, and Evaluation of Project-Based Learning for Early Childhood in Indonesia: A Descriptive Qualitative Study. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 10(2), 263–278. https://doi.org/10.14421/jga.2025.102-05
Sa’diyah, D. A. F., Jazuly, A., & Ashadi, F. (2025). Enhancing Gross Motor Skills of Early Childhood through the Giant Snake and Ladder Game. Teaching, Learning, and Development, 3(2), 182–187. https://doi.org/10.62672/telad.v3i2.86
Setyowati, S., Rakhmawati, N. I. S., Fitri, R., Saroinsong, W. P., & Simatupang, N. D. (2023). Project-Based Learning in Improving Early Childhood Children’s Ability to Know Social and Geographical Environments. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(3), 3461–3467. https://doi.org/10.31004/obsesi.v7i3.4653
Sitorus, R. W., Siregar, K. P., & Sari, R. I. (2025). The Role of Play Based Learning in Early Childhood Development. Educia Journal, 3(1), 1–14. https://doi.org/10.71435/610424
Suryandika, A. E., Jamil, A. M., & Wijayanto, W. (2025). Penerapan Model Pembelajaran PJBL Untuk Keefektivitas Belajar Pada Mata Pelajaran SBDP. Jurnal Gentala Pendidikan Dasar, 10(1), 131–141.
Tristya, I. (2024). Tinjauan Literature Media Pembelajaran Dalam Meningkatkan Perkembangan Motorik Kasar Anak Usia Dini. DZURRIYAT : Jurnal Pendidikan Islam Anak Usia Dini, 2(2), 73–88. https://doi.org/10.61104/dz.v2i2.316
Tumbel, M. E. (2024). Application of Project-Based Learning to Improve the 4C Abilities (Critical Thinking, Creativity, Collaboration, and Communication) of Children Aged 5-6 Years. International Journal of Information Technology and Education, 3(2), 8–14. https://doi.org/10.62711/ijite.v3i2.173
Widiarini, P., Sudiatmika, A. A. I. A. R., Suma, K., & Suardana, I. N. (2024). Meta-Analysis: Effectiveness Of Project-Based Learning On Student Creativity. Jurnal Pendidikan Fisika Undiksha, 14(2), 498–506. https://doi.org/10.23887/jjpf.v14i2.84812
Wijaya, A. (2025). Interview [Personal communication].
Yonwilad, W., Nongharnpituk, P., Khansila, P., & Pongwiritthon, K. (2025). Enhancing Teamwork Skills and Mathematical Conceptual Connections through Board Game Development in a Cooperative Learning Environment. Educational Process: International Journal. https://www.edupij.com/index/arsiv/78/733/enhancing-teamwork-skills-and-mathematical-conceptual-connections-through-board-game-development-in-a-cooperative-learning-environment
Yusri, R., Yusof, A. M., & Sharina, A. (2024). A systematic literature review of project-based learning: Research trends, methods, elements, and frameworks. International Journal of Evaluation and Research in Education (IJERE), 13(5), 3345–3359. https://doi.org/10.11591/ijere.v13i5.27875
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Mayashofa Rhoyachin

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.











